# ludic.needs A body's four needs - warmth, food, water and energy, each a bar of 0..100 - what an hour of doing something costs them, and the countdown to a collapse when one runs out. Uses [`ludic.base`](../ludic.base/README.md) and nothing else. ```ludic import "ludic.needs" ``` The package owns the rates (a full bar is a day at a real trip's median, about fourteen hours at the hardest sustained work, two days at rest) and the countdown. It never decides what a collapse COSTS: a need at zero is `NEEDS_CRITICAL`, ten seconds later it is `NEEDS_COLLAPSED`, and the game walks the player out, takes their money, or puts them down for a teammate. Say it happened with `needs_went_down()`, which counts it. ## The port ```ludic export port NeedsWorld { # every member has a default, so any may be left out activity: fn() -> int # NEEDS_STILL, _WALK, _RUN, _SIT, _SWIM, _SWIM_HARD, _FLOAT, _DIVE resting: fn() -> float # energy an hour sitting gives back (unbound: 40) warmth: fn() -> float # warmth an hour from the surroundings: sun, night, weather, a fire, the water (unbound: -2) keep: fn() -> float # the fraction of warmth being lost that clothing keeps (unbound: 0) hot: fn() -> bool # the midday sun: thirst half again faster effort: fn() -> float # walking and running energy, times (the boots) drain: fn(int) -> float # a need's drain, times (difficulty, a survey's rule) bonus: fn(int) -> float # a need's gain an hour from outside (the effects) thirst: fn() -> bool # thirst is a need at all (unbound: yes); off, water holds full gentle: fn() -> bool # the needs stop at 22: no countdown, no collapse held: fn() -> bool # the body is already down: the countdown waits } ``` ## API | | | | --- | --- | | `NEED_WARMTH`, `NEED_FOOD`, `NEED_WATER`, `NEED_ENERGY`, `NEED_COUNT` | the needs | | `needs_level(k)`, `needs_warmth()`, `needs_food()`, `needs_water()`, `needs_energy()`, `needs_lowest()` | the bars | | `needs_last_legs()`, `needs_last_need()`, `needs_collapses()` | the countdown's seconds (0: none), its need, and how many times the body went down | | `needs_pace()` | the walk's pace, times: full above fifty on each need, 0.6 at nothing, and 0.6 more on last legs | | `needs_can_run()` | energy over 8, and warmth, food and water over 20 | | `needs_feed(k, n)`, `needs_meal(food, water, energy)`, `needs_set(k, v)`, `needs_floor(k, v)` | the verbs; every bar is held to 0..100 | | `needs_after_night(rested, food_lost, water_lost)` | energy to `rested`, food never under 6, water never under 5 | | `needs_went_down()`, `needs_helped_up()`, `needs_calm()` | a collapse counted; a teammate's hand (nothing under 20); the countdown off, quietly | | `needs_run(gh)`, `needs_watch(dt)` | the drain over `gh` game hours, and the countdown over `dt` real seconds (the system's tick runs both) | | `needs_facts() -> Queue` | `{ what, need }`: `NEEDS_CRITICAL`, `NEEDS_RESTORED`, `NEEDS_COLLAPSED` | | `needs_system() -> System` | `"needs"`, `PH_SIMULATE`: reset, tick, and its save section (`needs_save`, `needs_load`: the four bars and the collapses) | ## Tests ```bash ludic test packages/ludic.needs ```