bump: minor type: feat The engine's numeric parameters have names. ludic.core: `BodyPolicy { Platformer, TopDown }`, `BoundsPolicy { Clamp, Wrap, Bounce, Kill }`, `AnimMode { Loop, Once, PingPong }`; ludic.shooter: `AimMode { Mouse, RightStick, MoveDirection, NearestEnemy }`, `WeaponPattern { Single, Cone, Ring, Spiral }`; ludic.npcai: `BrainModel { StateMachine, Utility, BehaviourTree }`, `AiState { Patrol, Chase, Attack, Flee }`; ludic.gameplay: `StatKind { MaxHp, Attack, Defense, Speed }`, `ModifyOp { Flat, Percent }`; ludic.rpg: `StatusKind { Poison, Regen }`; the input runtime: `CursorMode { Normal, Hidden, Locked, Confined }`. `Body { policy: BodyPolicy.TopDown }` reads as what it is; the old integers still work. The input runtime also names the gamepad buttons: `PadButton { A, B, X, Y, LeftShoulder, RightShoulder, Back, Start }` for `Input.bind_pad(button:)`.