function
save
save()
Captures a complete snapshot of the running world in a single call: every spawned model instance and its properties, plus every program-level var. The compiler generates the serialization for you from your declarations, so you never write it by hand. Pair it with load to implement quick-save / quick-load, checkpoints, or deterministic test fixtures. It takes no arguments and writes to the runtime's snapshot slot; calling it again overwrites the previous snapshot.
Example
program QuickSave {
property Position { column: int = 0, row: int = 0 }
model Player { Position }
handler SpawnPlayer phase Start {
spawn Player { Position { column: 5, row: 5 } }
}
handler ReadInput phase Input {
let pressed = Input.key()
if pressed == 's' { save() }
if pressed == 'l' { load() }
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
Screen.show()
}
}