method
Math.round
Math.round(x) -> int
Takes a fixed value and returns the nearest int, with halves rounding up: Math.round(2.5) is 3 and Math.round(2.4) is 2. Choose it over Math.floor when you want the closest whole value rather than always the lower one — snapping a smoothly-moving sprite to a pixel, or reporting a fractional total as a clean number.
Parameters
xthe fixed value to round to nearestExample
program SnapToPixel {
var smooth_x: fixed = 10.5
handler Draw phase Render {
let px = Math.round(smooth_x) # 11
}
}