method
Screen.sprite
Screen.sprite(id, x, y)
Draws sprite id from the loaded sprite sheet at (x, y), at its natural 16x16 size. Load the sheet once at start, then draw sprites each frame during Render.
Example
program Demo {
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
Screen.sprite(id: hero_frame, x: px, y: py)
Screen.show()
}
}