method
Tiled.world_map
Tiled.world_map(world, index: int) -> value
Returns member map index of a world as a Value object — its fileName and world x/y offset — so the caller can load each map and draw it at its place.
Tiled.world_map(world, index: int) -> value
Returns member map index of a world as a Value object — its fileName and world x/y offset — so the caller can load each map and draw it at its place.