method
Tween.done
Tween.done(timer, duration) -> bool
Returns true once timer >= duration — the companion to Tween.progress for ending a one-shot tween: kick off the next step, clear a component, or snap the value to its target.
Parameters
timerelapsed seconds (a fixed)durationthe tween's length in seconds (a fixed)Example
program Demo {
property Slide { timer: fixed = 0.0 }
model Menu { Slide }
handler Run phase Update {
Slide.timer = Slide.timer + Time.delta()
if Tween.done(Slide.timer, fixed(1)) { print(1) }
}
}