bump: patch type: fix **A lake can be the water that mirrors the world** — a reflecting body is clipped to its ellipse like any other unless it is an unbounded sea, so a map whose reflection belongs to its lake no longer floods every hollow in the survey with that lake's level; and the terrain's wet shore, forest and scree gates read the carved lake's line inside its outline (`u_lake`), the rule the grass already used, so a lake above the sea keeps its wet bank and no forest is painted down its bed.