;;; ludic-mode.el --- Major mode for the Ludic game language -*- lexical-binding: t; -*- ;; Highlighting here is a deliberate minimum: enough for a file to be readable ;; with nothing installed. Everything real -- completion, diagnostics, hover, ;; formatting -- comes from ludic-lsp via eglot (built into Emacs 29) or lsp-mode. ;; ;; Usage: ;; (add-to-list 'load-path "/path/to/gpp/tools/editors/emacs") ;; (require 'ludic-mode) ;;; Code: ;; The vocabulary mirrors tools/ludic-tools/ludic_syntax.h; that header is the reference. (defconst ludic--declaration-keywords '("program" "import" "property" "model" "enum" "ui" "namespace" "const" "var" "function" "extern" "handler" "entry" "event" "scene" "test" "prefab")) (defconst ludic--clause-keywords '("phase" "query" "on" "cancellable" "public" "layer" "start" "shows" "lasts" "loads" "then" "export" "internal")) (defconst ludic--statement-keywords '("let" "return" "if" "else" "while" "for" "in" "spawn" "despawn" "enable" "disable" "attach" "detach" "match" "machine" "state" "become" "where" "and" "or" "not" "break" "continue" "new" "emit" "cancel" "try")) (defconst ludic--types '("int" "long" "fixed" "countdown" "bool" "entity" "string" "pointer" "byte" "words" "fixeds" "pointers" "Vector" "IVec2" "Rect" "void")) (defconst ludic--phases '("Start" "Input" "FixedUpdate" "Update" "LateUpdate" "Render" "Overlay")) (defconst ludic-font-lock-keywords (list (cons (regexp-opt ludic--declaration-keywords 'symbols) 'font-lock-keyword-face) (cons (regexp-opt ludic--clause-keywords 'symbols) 'font-lock-preprocessor-face) (cons (regexp-opt ludic--statement-keywords 'symbols) 'font-lock-keyword-face) (cons (regexp-opt ludic--types 'symbols) 'font-lock-type-face) (cons (regexp-opt ludic--phases 'symbols) 'font-lock-builtin-face) (cons "\\_<\\(true\\|false\\|null\\)\\_>" 'font-lock-constant-face) (cons "@[A-Za-z_][A-Za-z0-9_]*" 'font-lock-preprocessor-face) ;; components, archetypes, scenes and UI handles are Capitalised by convention (cons "\\_<[A-Z][A-Za-z0-9_]*\\_>" 'font-lock-type-face) (cons "\\_<\\([a-z_][A-Za-z0-9_]*\\)\\s-*(" '(1 font-lock-function-name-face)))) (defvar ludic-mode-syntax-table (let ((table (make-syntax-table))) (modify-syntax-entry ?# "<" table) (modify-syntax-entry ?\n ">" table) (modify-syntax-entry ?_ "_" table) (modify-syntax-entry ?\" "\"" table) table) "Syntax table for `ludic-mode'.") ;;;###autoload (define-derived-mode ludic-mode prog-mode "Ludic" "Major mode for editing Ludic source." :syntax-table ludic-mode-syntax-table (setq-local font-lock-defaults '(ludic-font-lock-keywords)) (setq-local comment-start "# ") (setq-local comment-end "") (setq-local indent-tabs-mode nil) (setq-local tab-width 2) (setq-local standard-indent 2)) ;;;###autoload (add-to-list 'auto-mode-alist '("\\.ludic\\'" . ludic-mode)) ;; eglot: one line, and the server does the rest. Markdown is registered too so ;; that ```ludic fences are analysed in prose files. (with-eval-after-load 'eglot (add-to-list 'eglot-server-programs '(ludic-mode . ("ludic-lsp" "--stdio")))) (provide 'ludic-mode) ;;; ludic-mode.el ends here