# emit_spawn.ludic — spawn / despawn / self(), and seeding a component's fields # from its declared defaults plus any per-spawn overrides. fn emit_init_component(e: ptr, comp: ptr, rec: Node) -> void { let me = itoa(MAX_ENT) let c = find_comp(comp) if ptr_is_null(c) { perr(sconcat("spawn: unknown property ", comp)) } let hp = nreg(); emit(" "); emit(hp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i8], ptr @H_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n") emit(" store i8 1, ptr "); emit(hp); emit("\n") let slot = nreg() emit(" "); emit(slot); emit(" = getelementptr inbounds ["); emit(me); emit(" x %Cmp_"); emit(comp); emit("], ptr @S_"); emit(comp); emit(", i32 0, i32 "); emit(e); emit("\n") # defaults let f = 0 while f < len(c.kids) { let fd = c.kids[f] let addr = nreg() emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(f)); emit("\n") let lt = llty(fd.ty) let v = "0" if streq(lt, "ptr") { v = "null" } if not ptr_is_null(fd.a) { let dv = emit_expr(fd.a); v = dv.code } emit(" store "); emit(lt); emit(" "); emit(v); emit(", ptr "); emit(addr); emit("\n") f = f + 1 } # per-spawn overrides if not ptr_is_null(rec) { let j = 0 while j < len(rec.kids) { let fi = rec.kids[j] let fidx = field_index(c, fi.s) if fidx >= 0 { let addr = nreg() emit(" "); emit(addr); emit(" = getelementptr inbounds %Cmp_"); emit(comp); emit(", ptr "); emit(slot); emit(", i32 0, i32 "); emit(itoa(fidx)); emit("\n") let dv = emit_expr(fi.a) emit(" store "); emit(llty(field_type(c, fi.s))); emit(" "); emit(dv.code); emit(", ptr "); emit(addr); emit("\n") } j = j + 1 } } # @OnAttach(Property) runs once the property is attached and seeded let ab = onattach_body(comp) if not ptr_is_null(ab) { let save = nloc let vslot = emit_alloca("ptr") emit(" store ptr "); emit(slot); emit(", ptr "); emit(vslot); emit("\n") loc_push(comp, vslot, comp) emit_block(ab) nloc = save } } # bind each of a model's properties to entity `e`'s component storage, so an # @OnSpawn hook body can address them by name (like a query binding for one entity). fn emit_bind_props(model: Node, e: ptr) -> void { let me = itoa(MAX_ENT) let c = 0 while c < len(model.kids) { let pname = model.kids[c].s let slot = nreg() emit(" "); emit(slot); emit(" = getelementptr inbounds ["); emit(me); emit(" x %Cmp_"); emit(pname); emit("], ptr @S_"); emit(pname); emit(", i32 0, i32 "); emit(e); emit("\n") let vslot = emit_alloca("ptr") emit(" store ptr "); emit(slot); emit(", ptr "); emit(vslot); emit("\n") loc_push(pname, vslot, pname) c = c + 1 } } fn emit_spawn(st: Node) -> void { let e = emit_bind("call i32 @L_alloc()") let ak = find_arch_id(st.s) if ak > 0 { let me = itoa(MAX_ENT) let kp = nreg(); emit(" "); emit(kp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_kind, i32 0, i32 "); emit(e); emit("\n") emit(" store i32 "); emit(itoa(ak)); emit(", ptr "); emit(kp); emit("\n") let arch = find_arch(st.s) let c = 0 while c < len(arch.kids) { let cn = arch.kids[c].s let rec = ptr_null() let i = 0 while i < len(st.kids) { if streq(st.kids[i].s, cn) { rec = st.kids[i].a }; i = i + 1 } emit_init_component(e, cn, rec) c = c + 1 } let ob = onspawn_body(st.s) # @OnSpawn(Model) hook runs after init if not ptr_is_null(ob) { let save = nloc emit_bind_props(arch, e) emit_block(ob) nloc = save } } else { let i = 0 while i < len(st.kids) { emit_init_component(e, st.kids[i].s, st.kids[i].a); i = i + 1 } } } fn emit_despawn(st: Node) -> void { let v = emit_expr(st.a) # @OnDespawn: dispatch on the entity's kind and run the matching model's hook if len(g_ondespawn) > 0 { let me = itoa(MAX_ENT) let kp = nreg(); emit(" "); emit(kp); emit(" = getelementptr inbounds ["); emit(me); emit(" x i32], ptr @L_kind, i32 0, i32 "); emit(v.code); emit("\n") let kind = emit_bind(sconcat("load i32, ptr ", kp)) let i = 0 while i < len(g_ondespawn) { let mname = g_ondespawn[i].s let c = emit_bind(sconcat("icmp eq i32 ", sconcat(kind, sconcat(", ", itoa(find_arch_id(mname)))))) let yes = lbl("dh"); let no = lbl("dhn") emit(" br i1 "); emit(c); emit(", label %"); emit(yes); emit(", label %"); emit(no); emit("\n") emit(yes); emit(":\n call void @on_despawn_"); emit(mname); emit("(i32 "); emit(v.code); emit(")\n") emit(" br label %"); emit(no); emit("\n"); emit(no); emit(":\n") i = i + 1 } } emit(" call void @L_free_entity(i32 "); emit(v.code); emit(")\n") }