# elem.ludic - an element made from its template: what kind of node its tag is, its id, classes # and attributes (kept for selectors, applied after every rule), its text, and its children const EL_BOXES: string = " col div progress meter section header footer nav main article aside ul ol li form box " const EL_TEXTS: string = " text span p label h1 h2 h3 h4 h5 h6 strong em small b i a option " function bd_elem(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string) -> UiNode { ui_st.ui_at = k.where let n = nd_take(ui_st) n.key = key n.tag = k.tag n.env = e n.sheet = k.sheet n.style = k.style el_kind(ui_st, n, k.tag) for i in 0 .. len(k.keys) { el_keep(ui_st, n, k.keys[i], ui_eval(ui_st, k.vals[i], e)) } n.hovered = fr_was_hovered(ui_st, key) n.on_names = k.on_keys n.on_acts = k.on_acts for i in 0 .. len(k.on_keys) { if k.on_keys[i] == "press" { n.act = k.on_acts[i] } } lc_note(ui_st, key, k.on_keys, k.on_acts, e) let was_no = ui_st.tr_no let say = ui_attr_text(n, "translate") if say == "no" { ui_st.tr_no = true } else if say == "yes" { ui_st.tr_no = false } bd_kids(ui_st, k.kids, e, key, n.children) if k.text != null { el_text(ui_st, n, ui_tr(ui_st, ui_eval_text(ui_st, k.text, e))) } el_inline(n) if k.tag == "input" or k.tag == "select" or k.tag == "progress" or k.tag == "meter" { ct_build(ui_st, n) } ui_st.tr_no = was_no return n } function el_kind(ui_st: mut UiState, n: UiNode, tag: string) -> void { let nv = nt_find(ui_st, tag) if nv != null { n.kind = UI_NATIVE n.native = nv } else if lk_in(EL_TEXTS, tag) { n.kind = UI_TEXT } else if tag == "row" { n.dir = UI_ROW } else if tag == "button" { n.dir = UI_ROW n.focusable = true } else if tag == "input" or tag == "select" { n.focusable = true } else if tag == "spacer" { n.kind = UI_SPACER } else if tag == "scroll" { n.kind = UI_SCROLL } else if tag == "img" { n.kind = UI_IMAGE } else if tag == "hr" { n.kind = UI_RULE } else if not lk_in(EL_BOXES, tag) { ui_err(ui_st, `<{tag}>: there is no such element`) } } # a box with words in it holds them as a text of its own, as