# ast.ludic — the node kinds and the single Node shape they share, plus the # declaration tables the emitter reads. Mirrors compiler/front/ast.h + sem/. # declarations const N_STRUCT: int = 0 const N_FIELD: int = 1 const N_VAR: int = 2 const N_CONST: int = 3 const N_FN: int = 4 const N_PARAM: int = 5 const N_MAIN: int = 6 const N_BLOCK: int = 7 const N_COMP: int = 8 const N_SYS: int = 9 const N_ARCH: int = 10 const N_EXTERN: int = 11 const N_UI: int = 12 const N_ENUM: int = 27 # enum Name { A, B, ... } — named int constants const S_TOGGLE: int = 28 # enable/disable (ival: 1=enable 0=disable; s=target; a=entity or null) # statements const S_LET: int = 10 const S_ASSIGN: int = 11 const S_IF: int = 12 const S_WHILE: int = 13 const S_FOR: int = 14 const S_RETURN: int = 15 const S_EXPR: int = 16 const S_BREAK: int = 17 const S_CONTINUE: int = 18 const S_MATCH: int = 19 const S_MARM: int = 20 const S_QUERY: int = 21 const S_SPAWN: int = 22 const S_DESPAWN: int = 23 const S_MACHINE: int = 24 const S_STATE: int = 25 const S_BECOME: int = 26 # expressions const E_INT: int = 30 const E_STR: int = 31 const E_BOOL: int = 32 const E_ID: int = 33 const E_CALL: int = 34 const E_MEMBER: int = 35 const E_INDEX: int = 36 const E_BIN: int = 37 const E_UN: int = 38 const E_NEW: int = 39 const E_FLOAT: int = 40 const E_REC: int = 41 const E_FINIT: int = 42 const E_NULL: int = 43 # the `null` pointer literal property Node { kind: int = 0 s: ptr = null # name / operator / string / type-of-new ival: int = 0 # int literal, bool, flags ty: ptr = null # declared type (let/param/field/fn/var/const) a: Node # fixed children (meaning per kind) b: Node c: Node kids: []Node # variadic children line: int = 0 } fn node(kind: int) -> Node { let n = new Node n.kind = kind n.kids = new []Node return n }