# run.ludic - `dt` real seconds of a line in the water: the wait, the bite, and the fight function fishing_run_wait(fishing_st: mut FishingState) -> void { if fishing_st.fishing_t >= 0.0 { return } fishing_st.fishing_st = FISHING_BITE_ON fishing_st.fishing_t = 1.6 fishing_st.fishing_sp = fishing_pick(fishing_st) fishing_say(fishing_st, FISHING_BITE) } # a fish that runs: the marker is all over the bar and nothing done with it helps function fishing_run_runs(fishing_st: mut FishingState, dt: float) -> float { let k = FishSpecies[fishing_st.fishing_sp] if fishing_st.fishing_run_t > 0.0 { fishing_st.fishing_run_t = fishing_st.fishing_run_t - dt if fishing_st.fishing_run_t <= 0.0 { fishing_st.fishing_run_t = 0.0 fishing_say(fishing_st, FISHING_TIRED) } return 4.2 } if fishing_st.fishing_run_left > 0 { fishing_st.fishing_run_next = fishing_st.fishing_run_next - dt if fishing_st.fishing_run_next <= 0.0 { fishing_st.fishing_run_left -= 1 fishing_st.fishing_run_t = 2.2 fishing_st.fishing_run_next = 4.0 + fishing_rand(fishing_st) * 4.0 fishing_say(fishing_st, FISHING_RUNS) } } return k.speed + k.speed_per_hit * float(fishing_st.fishing_won) } function fishing_run_reel(fishing_st: mut FishingState, dt: float) -> void { let sp = fishing_run_runs(fishing_st, dt) if fishing_st.fishing_gentle_on { fishing_st.fishing_ring_t = fishing_st.fishing_ring_t - dt if fishing_st.fishing_ring_t <= 0.0 { fishing_lost(fishing_st, FISHING_LINE_SNAPPED) } return } fishing_st.fishing_mark = fishing_st.fishing_mark + sp * fishing_st.fishing_dir * dt if fishing_st.fishing_mark > 1.0 { fishing_st.fishing_mark = 1.0 fishing_st.fishing_dir = -1.0 } if fishing_st.fishing_mark < 0.0 { fishing_st.fishing_mark = 0.0 fishing_st.fishing_dir = 1.0 } if fishing_st.fishing_t < 0.0 { fishing_lost(fishing_st, FISHING_SLACK) } } export function fishing_run(fishing_st: mut FishingState, dt: float) -> void { if fishing_st.fishing_st == FISHING_OFF { return } fishing_st.fishing_t = fishing_st.fishing_t - dt if fishing_st.fishing_st == FISHING_WAIT { fishing_run_wait(fishing_st) return } if fishing_st.fishing_st == FISHING_BITE_ON { if fishing_st.fishing_t < 0.0 { fishing_lost(fishing_st, FISHING_MISSED) } return } fishing_run_reel(fishing_st, dt) }