# fake - a place for the people: dry flat ground east of x = -50 and a lake west of it, a camp at # (40, 0) nobody may stop in, two players, and what the port was asked to draw numbers float export state NpcTestsFakeState { fk_hour: float = 12.0 fk_day: int = 1 fk_want: int = 0 fk_extra: int = -1 fk_px: []float = null fk_pz: []float = null fk_on: []bool = null fk_born: int = 0 fk_gone: int = 0 } function fk_setup(npc_st: mut NpcState, npc_tests_fake_st: mut NpcTestsFakeState) -> void { npc_tests_fake_st.fk_hour = 12.0 npc_tests_fake_st.fk_day = 1 npc_tests_fake_st.fk_want = 0 npc_tests_fake_st.fk_extra = -1 npc_tests_fake_st.fk_px = [500.0, 900.0] npc_tests_fake_st.fk_pz = [500.0, 900.0] npc_tests_fake_st.fk_on = [true, false] npc_tests_fake_st.fk_born = 0 npc_tests_fake_st.fk_gone = 0 npc_clear(npc_st) npc_reset(npc_st) npc_seed(npc_st, 7) npc_config(npc_st, 10) } function fk_ground(x: float, z: float) -> float { return 0.0 } function fk_water(x: float, z: float) -> float { if x < -50.0 { return 1.0 } return -100.0 } function fk_allowed(x: float, z: float) -> bool { return npc_d(x, z, 40.0, 0.0) > 15.0 } function fk_hour_now(npc_tests_fake_st: NpcTestsFakeState) -> float { return npc_tests_fake_st.fk_hour } function fk_day_now(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_day } function fk_players() -> int { return 2 } function fk_player_on(npc_tests_fake_st: NpcTestsFakeState, i: int) -> bool { return npc_tests_fake_st.fk_on[i] } function fk_x(npc_tests_fake_st: NpcTestsFakeState, i: int) -> float { return npc_tests_fake_st.fk_px[i] } function fk_z(npc_tests_fake_st: NpcTestsFakeState, i: int) -> float { return npc_tests_fake_st.fk_pz[i] } function fk_wanted(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_want } function fk_extra_kind(npc_tests_fake_st: NpcTestsFakeState) -> int { return npc_tests_fake_st.fk_extra } function fk_taken(n: string) -> bool { return n == "Ada" } function fk_on_born(npc_tests_fake_st: mut NpcTestsFakeState, p: NpcPerson) -> void { npc_tests_fake_st.fk_born += 1 } function fk_on_gone(npc_tests_fake_st: mut NpcTestsFakeState, p: NpcPerson) -> void { npc_tests_fake_st.fk_gone += 1 } function fk_player_at(npc_tests_fake_st: mut NpcTestsFakeState, x: float, z: float) -> void { npc_tests_fake_st.fk_px[0] = x npc_tests_fake_st.fk_pz[0] = z } # seconds of the place, in twentieths function fk_run(npc_st: mut NpcState, secs: float) -> void { for k in 0 .. int(secs * 20.0) { npc_tick(npc_st, 0.05) } } function fk_count(npc_st: mut NpcState, what: int) -> int { let fs = q_drain(npc_facts(npc_st)) var n = 0 for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } } return n }