# hold.ludic - a recipe made by holding a button for its `hold` seconds: letting go wastes # nothing, and it stops by itself the moment it can no longer be made export function craft_holds(i: int) -> bool { return craft_ok(i) and CraftRecipes[i].hold > 0.0 } # the recipe being held, or -1 export function craft_holding(crafting_st: CraftingState) -> int { return crafting_st.craft_hold_i } # starts holding one that is made by holding and can be made now export function craft_hold_start(crafting_st: mut CraftingState, i: int) -> bool { if not craft_holds(i) or not craft_can(i) { return false } crafting_st.craft_hold_i = i crafting_st.craft_hold_t = 0.0 return true } export function craft_hold_stop(crafting_st: mut CraftingState) -> void { crafting_st.craft_hold_i = -1 crafting_st.craft_hold_t = 0.0 } # how far through the hold on `i` is, 0 to 1 export function craft_hold_frac(crafting_st: CraftingState, i: int) -> float { if crafting_st.craft_hold_i != i or not craft_holds(i) { return 0.0 } return Math.clamp(crafting_st.craft_hold_t / CraftRecipes[i].hold, 0.0, 1.0) } # `dt` real seconds of holding; true on the frame it is made export function craft_hold_run(crafting_st: mut CraftingState, dt: float) -> bool { if crafting_st.craft_hold_i < 0 { return false } if not craft_can(crafting_st.craft_hold_i) { craft_hold_stop(crafting_st) return false } crafting_st.craft_hold_t = crafting_st.craft_hold_t + dt if crafting_st.craft_hold_t <= CraftRecipes[crafting_st.craft_hold_i].hold { return false } let i = crafting_st.craft_hold_i craft_hold_stop(crafting_st) return craft_make(crafting_st, i) }