--- id: input-press name: Input.press category: input kind: namespace-method tokens: Input.press sig: Input.press(key) tip: Inject a held key (AI, tutorial, testing, network). order: 11 ns: Input member: press --- Injects a held key into the input state — the same idea as Godot's action_press. It persists until Input.release, and combines with the platform's real keys, so an AI, a replay, a tutorial, or the network can drive input exactly as a player would. Deterministic on every target. ```ludic program Demo { entry { Input.press('w') Input.poll() if Input.key_down('w') { print(1) } } } ```