# emit_save.ludic — save() / load() snapshot of the whole ECS world. The # compiler writes the entity/component half itself (it knows the shape) and # hands the open file to rt_save_state/rt_load_state for the runtime's own # state. Mirrors compiler/back/ir_save.c. save()->@L_save, load()->@L_load. var g_iok: int = 0 # The snapshot is a fixed sequence of (region, byte-length) blocks; the same list # feeds two targets — a file (save/load via fwrite/fread) and a memory buffer # (world_save/world_load via memcpy, NETWORKING-DESIGN §5 N1). g_snap_mode picks # which; buffer modes thread a running i64 offset (@g_off) so world_save returns # the total byte count and world_load reads the identical layout back. # NOTE: a string initializer on a module `ptr` var lowers to null (global_init), # so these are seeded at runtime in emit_snapshot before first use — never read # them uninitialized (a null string `==` would deref and crash the compiler). var g_snap_mode: pointer = null # "file" | "save" | "load" | "size" var g_off: pointer = null # current byte-offset register, buffer modes function emit_io(fn2: pointer, p: pointer, bytes: pointer) -> void { if (g_snap_mode == "file") { let r = `%io{itoa(g_iok)}`; g_iok = g_iok + 1 emit(" "); emit(r); emit(" = call i64 @"); emit(fn2); emit("(ptr "); emit(p); emit(", i64 1, i64 "); emit(bytes); emit(", ptr %f)\n") return } if (g_snap_mode == "size") { # accumulate the offset only, no copy let noff = `%ioff{itoa(g_iok)}` emit(" "); emit(noff); emit(" = add i64 "); emit(g_off); emit(", "); emit(bytes); emit("\n") g_off = noff g_iok = g_iok + 1 return } # buffer mode: dst/src is %buf + g_off, copy `bytes`, then advance the cursor let addr = `%ioa{itoa(g_iok)}` emit(" "); emit(addr); emit(" = getelementptr inbounds i8, ptr %buf, i64 "); emit(g_off); emit("\n") if (g_snap_mode == "save") { emit(" call ptr @memcpy(ptr "); emit(addr); emit(", ptr "); emit(p); emit(", i64 "); emit(bytes); emit(")\n") } else { emit(" call ptr @memcpy(ptr "); emit(p); emit(", ptr "); emit(addr); emit(", i64 "); emit(bytes); emit(")\n") } let noff = `%ioff{itoa(g_iok)}` emit(" "); emit(noff); emit(" = add i64 "); emit(g_off); emit(", "); emit(bytes); emit("\n") g_off = noff g_iok = g_iok + 1 } function emit_snapshot_blocks(fn2: pointer) -> void { g_iok = 0 g_off = "0" let me = itoa(MAX_ENT) emit_io(fn2, "@L_entc", "4") emit_io(fn2, "@L_freen", "4") emit(" %nalive = mul i64 "); emit(me); emit(", 4\n") emit_io(fn2, "@L_alive", "%nalive") emit_io(fn2, "@L_freelist", "%nalive") emit_io(fn2, "@L_kind", "%nalive") # N3: an @Owned world snapshots its per-entity owners too, so rollback/replication # round-trips ownership (like @L_kind). Gated, so non-@Owned snapshots are unchanged. if net_has_owned() { emit_io(fn2, "@L_owner_arr", "%nalive") } var i = 0 while i < len(prog) { if prog[i].kind == N_VAR { emit_io(fn2, `@g_{prog[i].s}`, "4") }; i = i + 1 } var ci = 0 i = 0 while i < len(prog) { if prog[i].kind == N_COMP { let c = prog[i].s let csz = `%csz{itoa(ci)}` emit(" "); emit(csz); emit(" = ptrtoint ptr getelementptr (%Cmp_"); emit(c); emit(", ptr null, i32 "); emit(me); emit(") to i64\n") emit_io(fn2, `@S_{c}`, csz) emit_io(fn2, `@H_{c}`, me) ci = ci + 1 } i = i + 1 } } function emit_snapshot() -> void { g_snap_mode = "file" # seed (module ptr inits are null) emith("@.sav_path = private unnamed_addr constant [10 x i8] c\"ludic.sav\\00\"\n") emith("@.sav_wb = private unnamed_addr constant [3 x i8] c\"wb\\00\"\n") emith("@.sav_rb = private unnamed_addr constant [3 x i8] c\"rb\\00\"\n") let has_save = (find_fn("rt_save_state") != null) let has_load = (find_fn("rt_load_state") != null) emit("define void @L_save() {\nentry:\n") emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_wb)\n") emit(" %bad = icmp eq ptr %f, null\n") emit(" br i1 %bad, label %out, label %go\ngo:\n") emit_snapshot_blocks("fwrite") if has_save { emit(" call void @fn_rt_save_state(ptr %f)\n") } emit(" %c = call i32 @fclose(ptr %f)\n br label %out\nout:\n ret void\n}\n\n") emit("define i32 @L_load() {\nentry:\n") emit(" %f = call ptr @fopen(ptr @.sav_path, ptr @.sav_rb)\n") emit(" %bad = icmp eq ptr %f, null\n") emit(" br i1 %bad, label %miss, label %go\nmiss:\n ret i32 0\ngo:\n") emit_snapshot_blocks("fread") if has_load { emit(" call void @fn_rt_load_state(ptr %f)\n") } emit(" %c = call i32 @fclose(ptr %f)\n ret i32 1\n}\n\n") # world_save(buf) -> int / world_load(buf, len): the same whole-world snapshot, # to a caller-owned memory buffer instead of a file (NETWORKING-DESIGN §5 N1) — # the rollback/replication substrate. No rt_ hook: this is the ECS world only # (entities, components, vars), which is what a peer replicates or a rollback # restores; the runtime's windowing state stays local. world_save returns the # byte count written; the caller sizes the buffer with world_size(). emit("define i32 @L_world_save(ptr %buf) {\nentry:\n") g_snap_mode = "save" emit_snapshot_blocks("") let sret = `%wsn{itoa(g_iok)}` emit(" "); emit(sret); emit(" = trunc i64 "); emit(g_off); emit(" to i32\n") emit(" ret i32 "); emit(sret); emit("\n}\n\n") emit("define void @L_world_load(ptr %buf, i32 %len) {\nentry:\n") g_snap_mode = "load" emit_snapshot_blocks("") emit(" ret void\n}\n\n") # world_size() -> int: the exact byte count a full snapshot needs, so a caller # can size the buffer before world_save. Same block walk, offset-only. emit("define i32 @L_world_size() {\nentry:\n") g_snap_mode = "size" emit_snapshot_blocks("") let zret = `%wzn{itoa(g_iok)}` emit(" "); emit(zret); emit(" = trunc i64 "); emit(g_off); emit(" to i32\n") emit(" ret i32 "); emit(zret); emit("\n}\n\n") g_snap_mode = "file" }