# ui_templates.ludic — ludic.ui without a renderer: a shop written as a template, reading a view # of the program's state and answering with its events. A press is made as a pointer would make # it; it runs the view's event once the frame is built, and a component's own state keeps. The # row comes from a component library, whose unexported Price no other file can use. import "ludic.ui" program UiTemplates { numbers float property Item { name: string = "" cost: int = 0 } var stock: []Item = new []Item var purse: int = 100 var bought: []int = new []int function add(name: string, cost: int) -> void { let it = new Item it.name = name it.cost = cost push(stock, it) } view Shop { purse = purse stock = stock owned: int = len(bought) function afford(i: int) -> bool { return purse >= stock[i].cost } on buy(i: int) { purse -= stock[i].cost push(bought, i) } } const KIT: string = "\n${cost}\n\n \n \n {item.name} -\n \n \n {picks}\n \n \n\n\n" const PAGE: string = "\n\n\n \n The purse: ${purse}\n \n \n \n Nothing bought yet\n {owned} bought, the last {pick + 1}\n\n\n" const PRIVATE: string = "" entry { add("Rope", 30) add("Lantern", 80) ui_load_text(KIT, "ui/kit.xml") ui_load_text(PAGE, "ui/shop.xml") ui_load_text(PRIVATE, "ui/peek.xml") var root: UiNode = ui_nodes("shop", view_shop()) ui_place(root, 0.0, 0.0, 600.0, 400.0) let press = root.children[1].children[4] ui_press(ui_hit(root, press.x + 1.0, press.y + 1.0)) root = ui_nodes("shop", view_shop()) ui_place(root, 0.0, 0.0, 600.0, 400.0) print(`purse {purse}, bought {len(bought)}; the lantern is enabled: {root.children[2].children[4].enabled}`) } }