bump: minor type: feature **`Json.write_file(value, path)` saves without keeping anything.** It writes the text `Json.encode` would give straight to the file (through `path.tmp` and a rename), built in a buffer the runtime keeps, so a game that saves often holds nothing more for it. `Json.encode` itself is built the same way and makes only the string it returns: it used to join its text with `+`, keeping every piece and every number's text. `examples/lang/json_saves.ludic`: 1000 saves, 0 bytes.