# port.ludic - what the things ask the game. Every member has a default: unbound, the ground is at # 0, nothing is drawn, and the save keeps what its kind says to keep. export port ThingsWorld { ground: fn(float, float) -> float = fn th_flat # the height a moved Thing stands at placed: fn(Thing) -> void = fn th_nothing # a Thing exists now: draw it removed: fn(Thing) -> void = fn th_nothing # it is gone for good: stop drawing it shown: fn(Thing) -> void = fn th_nothing # its `active` changed: show or hide it restocks: fn(float, float) -> bool = fn th_yes2 # a morning restocks here (inside a zone) moved: fn(Thing) -> void = fn th_nothing # it stands somewhere else now keeps: fn(Thing) -> bool = fn th_kind_saves # the save's section carries it put_down: fn(Thing) -> bool = fn th_kind_put_down # set down by someone: a restock leaves it be restored: fn(Thing) -> void = fn th_nothing # a load put it back (after `placed`) } function th_flat(x: float, z: float) -> float { return 0.0 } function th_nothing(t: Thing) -> void { } function th_yes2(x: float, z: float) -> bool { return true } function th_kind_saves(t: Thing) -> bool { return thing_kind_ok(t.kind) and ThingKinds[t.kind].saved } function th_kind_put_down(t: Thing) -> bool { return thing_kind_ok(t.kind) and ThingKinds[t.kind].put_down }