# popover_within.ludic - what an anchored popover is kept inside: the element named by within="id", # else the nearest scroll box (or overflow box) around it, else the screen; it flips against the same function pp_bounds(ui_st: mut UiState, p: UiNode) -> void { ui_st.pp_bx = ui_st.ly_vp_x ui_st.pp_by = ui_st.ly_vp_y ui_st.pp_bw = ui_st.ly_vp_w ui_st.pp_bh = ui_st.ly_vp_h var box: UiNode = null let id = ui_attr_text(p, "within") if id != "" { var at = p.parent while at != null and box == null { box = pp_by_id(at, id, p) at = at.parent } if box == null { ui_err(ui_st, `within="{id}": no element has that id`) } } else { var at = p.parent while at != null and box == null { if at.kind == UI_SCROLL { box = at } at = at.parent } } if box == null { return } ui_st.pp_bx = box.x ui_st.pp_by = box.y ui_st.pp_bw = box.cw ui_st.pp_bh = box.ch } # where a popover of `size` starts along its anchor's side: level with its start, centred, or its end function pp_along(align: string, at: float, span: float, size: float) -> float { if align == "center" { return at + (span - size) / 2.0 } if align == "end" { return at + span - size } return at }