---
id: map-is_solid
name: Map.is_solid
category: map
kind: namespace-method
tokens: Map.is_solid
sig: Map.is_solid(x: tx, y: ty) -> bool
tip: Is a cell solid, per the Solids config?
order: 16
ns: Map
member: is_solid
---
True when the cell holds one of the solid glyphs the Solids configuration names (wall, solid2), or lies outside the map. With no Solids entity nothing is solid. The move system and the projectiles use the same answer.
```ludic
# doc-check: skip — illustrative
if Map.is_solid(x: tile.x, y: tile.y) { continue }
```