--- id: map-is_solid name: Map.is_solid category: map kind: namespace-method tokens: Map.is_solid sig: Map.is_solid(x: tx, y: ty) -> bool tip: Is a cell solid, per the Solids config? order: 16 ns: Map member: is_solid --- True when the cell holds one of the solid glyphs the Solids configuration names (wall, solid2), or lies outside the map. With no Solids entity nothing is solid. The move system and the projectiles use the same answer. ```ludic # doc-check: skip — illustrative if Map.is_solid(x: tile.x, y: tile.y) { continue } ```