# i18n_ui.ludic — a component's template against lang/en.po: every t('key', ...) in a {hole} names # a key en.po has, and gives as many values as its English has holes. Words a player would read that # are not a key are "English left" (a warning, counted by ludic deps as english_left) - here the # "Paused" line; an element with translate="no" is left alone. `ludicc --check` reports both. import "ludic.ui" program I18nUi { import "parts/Pause.ludic" entry { print(1) } }