# ludic.things - things placed in a world (a tent, a fire ring, a branch on the ground): the game # names the kinds and draws them; the package keeps them, answers where they are, and saves them module ludic_things uses ludic_base numbers float import "ludic.base" import "kinds.ludic" import "port.ludic" import "store.ludic" import "facts.ludic" import "verbs.ludic" import "moves.ludic" import "queries.ludic" import "near.ludic" import "chunks.ludic" import "dispatch.ludic" import "system.ludic" import "spare.ludic" import "seats.ludic"