# emit_decl.ludic — functions, main, and the whole-program driver. A function's # body is built into a scratch buffer so entry-block allocas can be spliced in # ahead of it (see emit_alloca). Returns go through a %retval slot + `ret` label. function emit_params_sig(d: Node) -> void { var i = 0 while i < len(d.kids) { if i > 0 { emit(", ") } emit(llty(d.kids[i].ty)); emit(" %arg_"); emit(d.kids[i].s) i = i + 1 } } function emit_fn(d: Node) -> void { ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0 ret_ty = d.ty let fbody = buf_new() falloc = buf_new() let saved = code code = fbody let rl = llty(ret_ty) if not (rl == "void") { buf_puts(falloc, " %retval = alloca "); buf_puts(falloc, rl); buf_puts(falloc, "\n") } # params: store each incoming argument into a stack slot var i = 0 while i < len(d.kids) { let p = d.kids[i] let slot = emit_alloca(llty(p.ty)) emit(" store "); emit(llty(p.ty)); emit(" %arg_"); emit(p.s); emit(", ptr "); emit(slot); emit("\n") loc_push(p.s, slot, p.ty) i = i + 1 } emit_block(d.a) if not g_term { emit(" br label %ret\n") } emit("ret:\n") if (rl == "void") { emit(" ret void\n") } else { let r = emit_bind(`load {rl}, ptr %retval`); emit(" ret "); emit(rl); emit(" "); emit(r); emit("\n") } code = saved emit("define "); emit(rl); emit(" @fn_"); emit(d.s); emit("("); emit_params_sig(d); emit(") {\nentry:\n") emit(buf_str(falloc)) emit(buf_str(fbody)) emit("}\n\n") } function emit_main(d: Node) -> void { ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0 ret_ty = "int" let fbody = buf_new() falloc = buf_new() let saved = code code = fbody buf_puts(falloc, " %retval = alloca i32\n") emit(" store i32 %argc, ptr @L_argc\n") emit(" store ptr %argv, ptr @L_argv\n") emit(" store i32 0, ptr %retval\n") emit_block(d.a) if not g_term { emit(" br label %ret\n") } emit("ret:\n") let r = emit_bind("load i32, ptr %retval") emit(" ret i32 "); emit(r); emit("\n") code = saved emit("define i32 @main(i32 %argc, ptr %argv) {\nentry:\n") emit(buf_str(falloc)) emit(buf_str(fbody)) emit("}\n") } function emit_program() -> void { head = buf_new() code = buf_new() g_uses_str = false g_uses_intstr = false g_uses_strslice = false g_uses_loopback = false loc_name = new []pointer; loc_reg = new []pointer; loc_ty = new []pointer; loc_mut = new []int brk_lbl = new []pointer; cnt_lbl = new []pointer self_stk = new []pointer mach_stk = new []Node emit_header() emit_extern_decls() if has_ecs() { emit_ecs_storage() } var i = 0 while i < len(prog) { if prog[i].kind == N_FN { emit_fn(prog[i]) }; i = i + 1 } if len(g_events) > 0 { emit_event_fns() } # EV0: @ev_ event-dispatch functions if has_ecs() and (len(g_events) > 0 or g_uses_query) { emit_world_table() } # EV2: the mod reflection ABI (also powers Query.*) if has_ecs() { emit_ecs_allocator(); emit_snapshot() } if has_ecs() { emit_net() } # N2/N3: @Sync serializers + @Owned storage (gated internally) if has_ui() { emit_ui_build() } if has_systems() and has_entry() { # N5: game owns its loop via `entry` emit_game_defs() # system fns, hooks, tick helpers i = 0 while i < len(prog) { if prog[i].kind == N_MAIN { emit_main(prog[i]) }; i = i + 1 } } else { if has_systems() { emit_game_main() } # the auto frame loop else { i = 0 while i < len(prog) { if prog[i].kind == N_MAIN { emit_main(prog[i]) }; i = i + 1 } } } if g_uses_loopback { emit_loopback() } # built-in transport, after all net_send/net_poll uses are seen if g_uses_str { emit_str_prelude() } # @fn_str_eq / @fn_str_concat, after all uses are seen if g_uses_intstr { emit_int_str() } # @fn_int_str, for string(int) in interpolation if g_uses_longstr { emit_long_str() } # @fn_long_str, for string(long) / long interpolation if g_uses_strslice { emit_str_slice() } # @fn_str_slice, for s[a..b] if g_uses_mathrt { emit_math_prelude() } # @fn_fx_sqrt / @fn_fx_sin + the sine table if g_uses_textrt { emit_text_prelude() } # @fn_str_upper/lower/trim/repeat/pad builders if g_uses_textrt2 { emit_text2_prelude() } # @fn_str_replace/join/split builders if g_uses_hashrt { emit_hash_prelude() } # @fn_hash_fnv1a / @fn_hash_crc32 byte hashers if g_uses_cryptort { emit_crypto_prelude() } # @fn_sha256_hex / @fn_hmac_sha256_hex + constant-time compare + CSPRNG if g_uses_uuidrt { emit_uuid_prelude() } # @fn_uuid_v4 / @fn_uuid_v7 / parse / equals (over the crypto CSPRNG) if g_uses_noisert { emit_noise_prelude() } # @fn_noise_value2/perlin2/simplex2/fbm2/cellular2 (Q16.16) if g_uses_logrt { emit_log_prelude() } # @L_log_level + @fn_log_emit (levelled stderr sink) if g_uses_osrt { emit_os_prelude() } # @fn_os_args/platform/arch/save_dir/... (libc env + uname) if g_uses_unicodert { emit_unicode_prelude() } # @fn_uni_len/valid/decode/case/truncate/grapheme (UTF-8) if g_uses_fsrt { emit_fs_prelude() } # @fn_fs_*/fn_path_*/fn_mime_* (libc + string ops) if g_uses_datert { emit_datetime_prelude() } # @fn_days_from_civil / @fn_civil_from_days conversions } # Flush the emitted IR. With a null path it goes to stdout (the pipe the shell # drivers read); with a path it is written to that file so ludicc can hand it to # clang itself. function ir_flush(path: pointer) -> bool { let h = buf_str(head) let c = buf_str(code) if (path == null) { # raw IR to stdout (no trailing newline) let out = file_stdout() file_write(out, h, len(h)) file_write(out, c, len(c)) return true } let f = file_open(path, "wb") if (f == null) { return false } file_write(f, h, len(h)) file_write(f, c, len(c)) file_close(f) return true }