# state.ludic - the port, the kinds' shapes and pools, the facts, and the arc being played # what a step kind measures, asked of the game: a count, a mask, or 1 / 0, for one player (0 is # this machine's own); whether a party is playing, and whether a seat in it is taken export port StepsWorld { value: fn(int, int, int) -> int party: fn() -> bool = fn steps__solo present: fn(int) -> bool = fn steps__only_me } function steps__solo() -> bool { return false } function steps__only_me(p: int) -> bool { return p == 0 } # a kind's shape: met or not; a number against the need; a mask whose bits are counted against # the need; every bit of the mask in `param` export const STEPS_SHAPE_YES: int = 0 export const STEPS_SHAPE_COUNT: int = 1 export const STEPS_SHAPE_MASK: int = 2 export const STEPS_SHAPE_MASK_ALL: int = 3 # how a party combines a kind: the same for everyone already (asked of this machine); anyone # having done it; the counts add up; the masks union; the best one; every player needs their own export const STEPS_POOL_WORLD: int = 0 export const STEPS_POOL_ANY: int = 1 export const STEPS_POOL_SUM: int = 2 export const STEPS_POOL_OR: int = 3 export const STEPS_POOL_MAX: int = 4 export const STEPS_POOL_EACH: int = 5 # the most steps a chapter carries: its done steps are a bit mask export const STEPS_PER_CHAPTER: int = 6 export property StepsKind { key: string = "" shape: int = STEPS_SHAPE_YES pool: int = STEPS_POOL_WORLD shows: bool = false # a panel shows its count against what it wants } export const STEPS_MET: int = 0 # a step of the current chapter was met (chapter, step) export const STEPS_CHAPTER: int = 1 # every step of a chapter is met, and the next one is open export property StepsFact { what: int = 0 chapter: int = 0 step: int = 0 } export state StepsState { steps__players: int = 12 steps__col: []int = null # players * STEPS_PER_CHAPTER shares steps__col_ch: int = -1 # the chapter they are about steps__kinds: []StepsKind = null steps__n: []int = null # steps per chapter steps__kind: []int = null # STEPS_PER_CHAPTER per chapter steps__param: []int = null steps__need: []int = null steps__cur: int = 0 steps__done: int = 0 steps__facts: Queue = steps__facts__new() } export function steps_facts(steps_st: StepsState) -> Queue { return steps_st.steps__facts } function steps__fact(steps_st: StepsState, what: int, ch: int, i: int) -> void { var f = q_rec(steps_facts(steps_st)) if f == null { @alloc_ok("past the ring: more of these in a frame than its records, then kept in it") f = new StepsFact q_ring_add(steps_facts(steps_st), f) } f.what = what f.chapter = ch f.step = i q_push(steps_facts(steps_st), f) } export function steps_popcount(m: int) -> int { var n = 0 var v = m while v != 0 { n += v & 1 v = (v >> 1) & 0x7FFFFFFF } return n } function steps__facts__new() -> Queue { return queue_new("steps.facts") }