---
id: annot-sync
name: @Sync
category: annotations
kind: annotation
tokens: @Sync
sig: @Sync property … / @Owned
tip: Mark fields as replicated and models as owned so the compiler generates networking.
order: 4
---
These are the two declarative switches at the top of Ludic's networking: @Sync says what replicates and @Owned says who owns an instance. Replication is opt-in at the field level and decided per model use-site — a field crosses the wire only when it is both replicable (marked @Sync, either on the field or via @Sync property P which marks every field of P) and participating (the model marks the component @Sync). So the same property can replicate in one model and not another, and there is no @NoSync because the surface is purely additive. From these marks the compiler generates the per-model serialize/apply codecs; @Sync on a non-POD-scalar field (like a ptr) is a compile error, since a machine-local pointer cannot cross the wire. @Owned adds the owner slot the ownership builtins and @Predicted read. See the dedicated @Owned page for ownership details.
```ludic
program SyncedWorld {
@Sync property Position { column: int = 0, row: int = 0 } # every field replicable
property Health { @Sync current: int = 0, maximum: int = 0 } # only current replicable
@Owned model Player { @Sync Position, @Sync Health } # participates -> column,row,current
model Scenery { Position } # not @Sync here -> never replicates
entry {
spawn Player { Position { column: 3, row: 4 }, Health { current: 50, maximum: 100 } }
for (Position, Health) in query [Position, Health, {Player}] {
print(sync_size(self())) # 12 = Position(8) + Health.current(4)
}
}
}
```