--- id: annot-sync name: @Sync category: annotations kind: annotation tokens: @Sync sig: @Sync property … / @Owned tip: Mark fields as replicated and models as owned so the compiler generates networking. order: 4 --- These are the two declarative switches at the top of Ludic's networking: @Sync says what replicates and @Owned says who owns an instance. Replication is opt-in at the field level and decided per model use-site — a field crosses the wire only when it is both replicable (marked @Sync, either on the field or via @Sync property P which marks every field of P) and participating (the model marks the component @Sync). So the same property can replicate in one model and not another, and there is no @NoSync because the surface is purely additive. From these marks the compiler generates the per-model serialize/apply codecs; @Sync on a non-POD-scalar field (like a ptr) is a compile error, since a machine-local pointer cannot cross the wire. @Owned adds the owner slot the ownership builtins and @Predicted read. See the dedicated @Owned page for ownership details. ```ludic program SyncedWorld { @Sync property Position { column: int = 0, row: int = 0 } # every field replicable property Health { @Sync current: int = 0, maximum: int = 0 } # only current replicable @Owned model Player { @Sync Position, @Sync Health } # participates -> column,row,current model Scenery { Position } # not @Sync here -> never replicates entry { spawn Player { Position { column: 3, row: 4 }, Health { current: 50, maximum: 100 } } for (Position, Health) in query [Position, Health, {Player}] { print(sync_size(self())) # 12 = Position(8) + Health.current(4) } } } ```