# emit_intrin.ludic — the low-level intrinsics the self-host source uses, each # lowered to the same libc/inline IR the C backend emits. Returns a Val via # g_intrin_val and sets g_intrin_ok when `name` was an intrinsic. var g_intrin_ok: bool = false # is `name` a low-level intrinsic? A pure name check, so it can gate dispatch # without evaluating arguments (which could clobber shared state). function is_intrinsic(name: pointer) -> bool { if (name == "resize") { return true } if (name == "file_open") or (name == "file_read") or (name == "file_write") { return true } if (name == "file_seek") or (name == "file_tell") or (name == "file_close") { return true } if (name == "arg_count") or (name == "arg") or (name == "exit") { return true } if (name == "file_stderr") or (name == "file_stdout") { return true } if (name == "run") or (name == "getenv") { return true } if (name == "world_despawn") { return true } # #84 — despawn an entity by id from a system return false } # emit " = \n" and return r function emit_bind(rest: pointer) -> pointer { let want = fence_bind(rest) # 25.3: a LOCAL site's allocation asks for the frame's scratch let r = nreg() emit(" "); emit(r); emit(" = "); emit(rest); emit("\n") if want { emit(" store i8 0, ptr @lp_want\n") } if g_site_reset { emit(" store i32 0, ptr @lp_site\n"); g_site_reset = false } return r } function arg_code(e: Node, i: int) -> pointer { let v = emit_expr(e.kids[i]); return v.code } # a buffer handed to the platform layer: a slice's elements, never its header (as an extern's are) function arg_buf(e: Node, i: int) -> pointer { let v = emit_expr(e.kids[i]) if is_slice_ty(v.ty) { return emit_bind(`load ptr, ptr {slice_field(v.code, 0)}`) } return v.code } function emit_intrinsic(name: pointer, e: Node) -> Val { g_intrin_ok = true # ptr_null / ptr_is_null are the `null` literal and `x == null` now. # mem_alloc is bytes(n) / words(n) now (see emit_call). if (name == "resize") { let p = arg_code(e, 0); let n = arg_code(e, 1) let w = emit_bind(`zext i32 {n} to i64`) return val(emit_bind(`call ptr @lp_realloc(ptr {p}, i64 {w})`), "pointer") } # Every asset a Ludic program loads arrives through here — gltf_load, tex_load, # Audio.load, Fs.read_text and the renderer's own shader loads all bottom out at # file_open — so this one call is where a shipped game's asset pack is spliced # in. @lp_pak_open serves the bytes from a mounted pack when the path is in one # and falls through to @fopen when it is not, which is every open during # development. See selfhost/backend/stdlib/emit_pak.ludic. if (name == "file_open") { use_pak() let p = arg_code(e, 0); let m = arg_code(e, 1) return val(emit_bind(`call ptr @lp_pak_open(ptr {p}, ptr {m})`), "pointer") } if (name == "file_read") or (name == "file_write") { let f = arg_code(e, 0); let b = raw_expr(e.kids[1]).code; let n = arg_code(e, 2) let w = emit_bind(`zext i32 {n} to i64`) var fn2 = "@fread" if (name == "file_write") { fn2 = "@fwrite" } let r = emit_bind(`call i64 {fn2}(ptr {b}, i64 1, i64 {w}, ptr {f})`) return val(emit_bind(`trunc i64 {r} to i32`), "int") } if (name == "file_seek") { let f = arg_code(e, 0); let off = arg_code(e, 1); let wh = arg_code(e, 2) let o = emit_bind(`sext i32 {off} to i64`) return val(emit_bind(`call i32 @fseek(ptr {f}, i64 {o}, i32 {wh})`), "int") } if (name == "file_tell") { let f = arg_code(e, 0) let r = emit_bind(`call i64 @ftell(ptr {f})`) return val(emit_bind(`trunc i64 {r} to i32`), "int") } if (name == "file_close") { let f = arg_code(e, 0) emit(" call i32 @fclose(ptr "); emit(f); emit(")\n") return val("0", "void") } # #84 — despawn an entity by id (runs its @OnDespawn hooks + frees the slot), # callable from a system (esys_bounds kill) or as World.despawn(e). The helper # @fn_world_despawn is emitted with the ECS defs when g_uses_world_despawn. if (name == "world_despawn") { g_uses_world_despawn = true # emit @fn_world_despawn in the tail (after all uses seen) let ent = arg_code(e, 0) emit(" call void @fn_world_despawn(i32 "); emit(ent); emit(")\n") return val("0", "void") } # print_str / print_int are the polymorphic `print(x)` builtin now (emit_call). if (name == "arg_count") { return val(emit_bind("load i32, ptr @L_argc"), "int") } if (name == "arg") { let i = arg_code(e, 0) let v = emit_bind("load ptr, ptr @L_argv") let q = emit_bind(`getelementptr ptr, ptr {v}, i32 {i}`) return val(emit_bind(`load ptr, ptr {q}`), "string") } if (name == "exit") { let n = arg_code(e, 0) emit(" call void @exit(i32 "); emit(n); emit(")\n") emit(" unreachable\n") g_term = true return val("0", "void") } if (name == "file_stderr") { return val(emit_bind(stdstream_rhs(2)), "pointer") } if (name == "file_stdout") { return val(emit_bind(stdstream_rhs(1)), "pointer") } if (name == "run") { let c = arg_code(e, 0) return val(emit_bind(`call i32 @system(ptr {c})`), "int") } if (name == "getenv") { let n = arg_code(e, 0) return val(emit_bind(`call ptr @getenv(ptr {n})`), "string") } # bitwise ops are the operators & | ^ << >> ~ now (see emit_bin / p_mul). # peek32 / poke32 are `words` indexing now: w[i] and w[i] = v (see emit_index_addr). g_intrin_ok = false return val("0", "void") }