# ludic.base/ecs_index_slot.ludic - where a value's list lives: a small value (a kind) is its own # slot; a large one (a chunk's packed cell) is given the next slot through a map, so a sparse # value costs one list and not every list up to it const IX_DENSE: int = 1024 # a value below this is its own slot; above, one is given it const IX_CAP: int = 16 # rows a value's list holds before it grows: a list grown in play is a new block @alloc_ok("once per distinct value: its list is made the first time the value is filed, and kept") function ix_list_new() -> words { let l = words(IX_CAP) List.clear(l) return l } # the slot value v's list is in, -1 when it has none (and `make` did not ask for one) function ix_slot(ix: IntIndex, v: int, make: bool) -> int { if v < 0 { return -1 } if v < IX_DENSE { if v >= len(ix.lists) { if not make { return -1 } while len(ix.lists) <= v { kept_push(ix.lists, ix_list_new()) } } return v } var s = imap_get(ix.sparse, v, -1) if s < 0 and make { while len(ix.lists) < IX_DENSE { kept_push(ix.lists, ix_list_new()) } s = len(ix.lists) kept_push(ix.lists, ix_list_new()) imap_put(ix.sparse, v, s) } return s }