# ports.ludic - what gear asks the game: money and standing to buy with, the pack, and whether a # kind is on sale at all. Unbound, the pack is empty and takes nothing, and every kind is on sale. export port GearPurse { money: fn() -> int spend: fn(int) -> bool rep: fn() -> int } export port GearPack { count: fn(int) -> int = fn gear__none add: fn(int, int) -> int = fn gear__took_none } export port GearWorld { hidden: fn(int) -> bool = fn gear__never } function gear__none(it: int) -> int { return 0 } function gear__took_none(it: int, n: int) -> int { return 0 } function gear__never(k: int) -> bool { return false }