bump: minor type: feat **`ludic bundle`** turns a built game into a real macOS `.app`: `Info.plist` and `PkgInfo` from the manifest, an `.icns` built from one source PNG at every size macOS asks for, the asset pack in `Contents/Resources`, and an ad-hoc signature so it launches on Apple silicon. Everything comes from `app` lines in `package.ludic`, so the command takes no arguments. A bundled game is also moved to `~/Library/Application Support/` at startup, because Finder starts a `.app` with its working directory at `/` where no save could ever be written.