--- id: kw-enum name: enum category: structure kind: keyword tokens: enum sig: enum Name { A, B, C } tip: A named set of integer constants — names for a magic-number space. order: 50 --- An enum gives names to a set of related integer values so a magic-number space — a menu selection, a game mode, a machine state — reads as names instead of bare literals. Variants number themselves from `0` in declaration order, and you access one as `Name.Variant`, which is a compile-time `int` usable anywhere an int is: in `match` patterns, comparisons, and assignments. When every variant is a bare name, an enum value lives in an ordinary `int` or `var` and is saved with it, so a plain `enum` is best understood as a zero-cost naming layer over `int`. ## Tagged unions — variants with payloads A variant may also carry a **payload**, written as a parenthesized list of types after its name. Doing so turns the whole enum into a *tagged union*: a value is now one of several shapes, each with its own data, and the type remembers which. ```ludic enum Tile { Empty, Wall, Door(int), Portal(int, int) } ``` You **construct** a variant by name — `Door(3)`, `Portal(x, y)`, or bare `Empty` for a payload-less one — and store or pass it as a value of the enum's type (`let t: Tile = Door(3)`). Each value is a small boxed record: a tag naming the variant, plus its payload. You take one apart with match, binding the payload names in each arm: ```ludic function walk_cost(t: Tile) -> int { match t { Empty => { return 1 } Wall => { return 0 } Door(n) => { return 10 + n } # n is the door's int payload Portal(x, y) => { return x + y } # both fields bound in this arm } } ``` A tagged `match` must be **exhaustive**: it either handles every variant or ends with a `_` catch-all. Leaving a variant out is a compile-time error (`match on Tile is not exhaustive: variant Door is unhandled`), so adding a new variant surfaces every site that must learn about it. Constructor and pattern arities are checked the same way. A plain (all-bare) enum keeps its compile-time-ordinal `Name.Variant` form and is unaffected. ```ludic program BattleMenu { enum Action { Attack, Guard, Item, Flee } state BattleMenuState { current_action: int = Action.Attack } handler ChooseAction(battle_menu_st: mut BattleMenuState) phase Input { let pressed = Input.key() if pressed == 'a' { battle_menu_st.current_action = Action.Attack } if pressed == 'g' { battle_menu_st.current_action = Action.Guard } if pressed == 'f' { battle_menu_st.current_action = Action.Flee } } handler DrawWorld(battle_menu_st: BattleMenuState) phase Render { Screen.clear(Color.MidnightBlue) match battle_menu_st.current_action { Action.Attack => Screen.draw_text(x: 8, y: 8, text: "ATTACK", color: Color.Crimson, scale: 2) Action.Guard => Screen.draw_text(x: 8, y: 8, text: "GUARD", color: Color.White, scale: 2) _ => Screen.draw_text(x: 8, y: 8, text: "FLEE", color: Color.Gold, scale: 2) } Screen.show() } } ```