bump: minor type: feat **A boot splash**, customised by the game. `app splash` in `package.ludic` names the artwork and `app splash_bg` the colour behind it; the runtime raises a borderless window from a constructor that runs before `main`, reading the image out of the asset pack, so it is on screen while the process is still starting rather than after the slow part it exists to cover. Nothing hides it automatically - only the game knows when its first real frame is ready, so the game calls `App.splash_hide()`.