# ludic.base - what a mechanic may use and nothing else: the frame it is handed, the phases # that order it, queues for the facts it reports, its own dice, its save section, its system module ludic_base uses numbers float import "tick.ludic" import "kept.ludic" import "handle.ludic" import "queue.ludic" import "queue_ring.ludic" import "text_buf.ludic" import "text_intern.ludic" import "text_ring.ludic" import "rng.ludic" import "save.ludic" import "save_fields.ludic" import "system.ludic" import "ecs_table.ludic" import "ecs_hooks.ludic" import "ecs_table_remove.ludic" import "ecs_table_reserve.ludic" import "ecs_table_set.ludic" import "ecs_grid.ludic" import "ecs_grid_file.ludic" import "ecs_grid_query.ludic" import "ecs_grid_within.ludic" import "ecs_grid_where.ludic" import "ecs_index.ludic" import "ecs_index_slot.ludic" import "ecs_map.ludic" import "ecs_plan.ludic" import "ecs_group.ludic"