# roster.ludic - who is here. Slot 0 is this machine's player and reads the SessionLocal port # live; slots 1.. are remote players, filled by what their machines report. export function ply_on(session_st: SessionState, p: int) -> bool { if p == 0 { return true } if session_st.session__slot == null or p < 0 or p >= PLY_MAX { return false } return session_st.session__slot[p].on } export function ply_is_local(p: int) -> bool { return p == 0 } # the roster slot holding network player `pid`, or -1 export function ply_slot_of(session_st: SessionState, pid: int) -> int { if session_st.session__slot == null or pid <= 0 { return -1 } for p in 1 .. PLY_MAX { if session_st.session__slot[p].on and session_st.session__slot[p].pid == pid { return p } } return -1 } export function ply_count(session_st: SessionState) -> int { var n = 1 for p in 1 .. PLY_MAX { if ply_on(session_st, p) { n += 1 } } return n } # a remote player comes in, standing where this one stands until they say: the first free # slot, or -1 when the party is full export function ply_join(session_st: mut SessionState, pid: int) -> int { if pid <= 0 { return -1 } # 0 is this machine's player for p in 1 .. PLY_MAX { if session_st.session__slot[p].on { continue } @alloc_ok("once per player joining: their slot's record") let r = new PartyMember r.on = true r.pid = pid r.x = SessionLocal.x() r.y = SessionLocal.y() r.z = SessionLocal.z() session_st.session__slot[p] = r session__fact(session_st, SES_JOINED, p, pid) return p } return -1 } export function ply_leave(session_st: mut SessionState, p: int) -> void { if p <= 0 or not ply_on(session_st, p) { return } let r = session_st.session__slot[p] r.on = false r.ready = false session__fact(session_st, SES_LEFT, p, r.pid) } export function ply_leave_all(session_st: mut SessionState) -> void { for p in 1 .. PLY_MAX { ply_leave(session_st, p) } } # what a remote player's machine reported this tick export function ply_report(session_st: mut SessionState, p: int, x: float, y: float, z: float, yaw: float, speed: float) -> void { if p <= 0 or not ply_on(session_st, p) { return } let r = session_st.session__slot[p] r.x = x r.y = y r.z = z r.yaw = yaw r.speed = speed } export function ply_report_rest(session_st: mut SessionState, p: int, rest: float, sleeping: bool) -> void { if p <= 0 or not ply_on(session_st, p) { return } session_st.session__slot[p].rest = rest session_st.session__slot[p].sleeping = sleeping } export function ply_report_name(session_st: mut SessionState, p: int, name: string) -> void { if p <= 0 or not ply_on(session_st, p) { return } session_st.session__slot[p].name = name }