bump: minor type: feature **Packages count under `uses`, and the mechanic packages hold themselves to it.** A module that says `uses` must name every package module it reaches (`ludic_inventory`, `ludic_ui`); a package with no `module` line is named for its directory (`ludic_render3d`), so a mechanic reaching into the renderer is caught. Only the engine's own runtime needs no naming. `module x uses` with nothing after it reaches no other module. A port whose every member has a default may go unbound and answers with its defaults. ludic.base, ludic.clock, ludic.effects, ludic.inventory, ludic.wallet, ludic.weather and ludic.tracks say `uses ludic_base` (ludic.base: nothing), and their records of function values are ports - `clock_bind(w)`, `inv_bind(r)`, `weather_bind(w)` and `tracks_bind(w)` are gone; a game writes `bind ClockWorld { ... }` (and so on) instead.