# Ludic documentation generator Generates the public documentation site (the `pages` branch) from a single source of truth, so the site can never drift from the language. ## Source of truth ``` docs/ language//.md one file per symbol — keyword, type, phase, builtin, namespace method, operator, annotation language//_section.md section title + blurb + order language/colors/palette.json the 221 named colors (generated by `ludic-dev docs-palette`) site/site.json landing-page messaging (hero, features, …) site/snippets/*.ludic the code shown on the landing page (real programs) tools/docgen/inventory.json the authoritative symbol set the coverage guard checks ``` ### A symbol file ```markdown --- id: screen-fill_rectangle # anchor + page name (screen-fill_rectangle.html) name: Screen.fill_rectangle category: screen kind: namespace-method # keyword|type|phase|namespace-method|builtin|annotation|operator tokens: Screen.fill_rectangle # literal token(s) the highlighter matches & links sig: Screen.fill_rectangle(x, y, width, height, color) tip: Draw a solid, filled rectangle. # one sentence — the hover-card summary order: 1 ns: Screen # namespace-method only member: fill_rectangle # namespace-method only related: screen-clear screen-draw_rectangle --- Rich description — inline ``/`backticks`, "model instance" language. Parameters: # for anything that takes arguments - `x` — the left edge, in pixels - `color` — the fill color, e.g. a `Color.*` name ​```ludic program Example { … descriptive-named, compilable … } ​``` ``` ## What it produces One **page per symbol** (`.html`), a namespace overview page per namespace (`ns-screen.html` … `ns-color.html`), a searchable **index** (`api.html`, fuzzy search over every symbol), the **landing page** (`index.html`), the `ludic-highlight.js` highlighter (all its symbol tables, tips, per-item link targets, per-parameter anchors and hover-card data generated from the sources above), `symbols.json`, and `.nojekyll`. In any code sample: keywords/types/builtins/annotations link to their page; `Screen.fill_rectangle` links `Screen` → the namespace page and `fill_rectangle` → the method page separately; a named argument like `width:` links to that parameter's anchor; `Color.Charcoal` links `Color` and `Charcoal` separately; hovering any token shows a summary card from the real API data. ## Build & check The generator and its guards are written in Ludic and run through `x` — there is no Python in the pipeline. `assets/` (the CSS/HTML/JS templates) and `inventory.json` are the only inputs the tools here still read directly. ```bash bin/ludic-dev docs-gen --out build/pages # generate the whole site bin/ludic-dev docs-check build/pages # coverage + duplicate-token + link guard bin/ludic-dev check-docs # parse every ```ludic doc fence ``` `docs-check` fails CI if any symbol in `inventory.json` lacks a page, if a token is documented on two pages, or if a highlighter link points at a missing page — so "every symbol is documented, autogenerated each time" is enforced. It needs a built `bin/ludic` (bootstrapped from the IR seed with clang alone). ## Publish `.forgejo/workflows/docs.yml` bootstraps the toolchain from the IR seed and runs `ludic-dev docs-gen` + `ludic-dev docs-check` on every push to `main` that touches `docs/**`, `tools/docgen/**` or `tools/ludic-cli/**`, and publishes the result to the `pages` branch root. `index.html` + `.nojekyll` always stay at the root. ## Colors `palette.json` and `selfhost/backend/stdlib/emit_color.ludic` are both generated by `bin/ludic-dev docs-palette` from a single palette table — the `pal_add(...)` rows in `tools/ludic-cli/docgen.ludic`. Edit the table there and regenerate; do not hand-edit the generated files.