--- id: fn-panic name: panic category: builtins kind: builtin tokens: panic sig: panic(msg: string) tip: Abort with a located error message instead of crashing. order: 10 --- Prints file:line: panic: <msg> to standard error and aborts the process with exit code 1. It turns "something went wrong" into a clear, located message a non-expert can act on — the opposite of a raw segfault or a silent wrong result. Use it for the unrecoverable case: a corrupt asset, a broken invariant, a branch that should be impossible. The source location is baked in at compile time, so the message always points at the exact call. For a guarded check that only aborts when a condition fails, use assert. Recoverable failures — a missing save, a bad network packet — are a different story: those should be values a game can fall back from rather than a `panic`. That value-carrying path is try/else over a result; `panic` covers the unrecoverable programmer-bug half. Parameters: - `msg` — a message describing what went wrong (a string) ```ludic program Demo { function pick(options: int, n: int) -> int { if n < 0 { panic("choice index is negative") } if n >= options { panic("choice index out of range") } return n } entry { print(pick(3, 1)) # 1 print(pick(3, 9)) # aborts: Demo.ludic:6: panic: choice index out of range } } ```