# attr_box.ludic - padding and margin (one to four lengths, as CSS writes them, or one side by # name), lengths with px or %, and the words that place things function el_box(n: UiNode, key: string, v: Val) -> bool { if key == "pad" { el_sides(v) n.pt = el_s0 n.pr = el_s1 n.pb = el_s2 n.pl = el_s3 } else if key == "margin" { el_sides(v) n.mt = el_s0 n.mr = el_s1 n.mb = el_s2 n.ml = el_s3 } else if key == "padding-top" { n.pt = el_len(v) } else if key == "padding-right" { n.pr = el_len(v) } else if key == "padding-bottom" { n.pb = el_len(v) } else if key == "padding-left" { n.pl = el_len(v) } else if key == "margin-top" { n.mt = el_len(v) } else if key == "margin-right" { n.mr = el_len(v) } else if key == "margin-bottom" { n.mb = el_len(v) } else if key == "margin-left" { n.ml = el_len(v) } else { return false } return true } var el_s0: float = 0.0 var el_s1: float = 0.0 var el_s2: float = 0.0 var el_s3: float = 0.0 # top right bottom left out of 1 to 4 lengths function el_sides(v: Val) -> void { let parts = new []float if vl_num(v) { push(parts, el_px(Value.as_float(v))) } else { let words = el_words(vl_text(v)) for i in 0 .. len(words) { if len(words[i]) > 0 { push(parts, el_word_len(words[i])) } } } while len(parts) < 4 { if len(parts) == 0 { push(parts, 0.0) } else if len(parts) == 1 { push(parts, parts[0]) } else if len(parts) == 2 { push(parts, parts[0]) } else { push(parts, parts[1]) } } el_s0 = parts[0] el_s1 = parts[1] el_s2 = parts[2] el_s3 = parts[3] } # a length: a number, 10px, 1.5em, 2rem, 50vw, calc(...), fill, fit or auto (a percentage is el_pct's) function el_len(v: Val) -> float { if vl_num(v) { return el_px(Value.as_float(v)) } let s = vl_text(v) if s == "fill" { return UI_FILL } if ca_is(s) { return el_calc_len(s) } if s == "fit" or s == "auto" or (len(s) > 0 and s[len(s) - 1] == 37) { return 0.0 } return el_unit(s) } function el_pct(v: Val) -> float { let s = vl_text(v) if len(s) > 1 and s[len(s) - 1] == 37 { return el_num(s) } return 0.0 } # the number at the front of `12.5px` function el_num(s: string) -> float { var f = 0.0 var unit = 0.0 var neg = false for i in 0 .. len(s) { let c = s[i] if c == 45 and i == 0 { neg = true } else if c == 46 { unit = 0.1 } else if c >= 48 and c <= 57 { if unit > 0.0 { f = f + float(c - 48) * unit unit = unit * 0.1 } else { f = f * 10.0 + float(c - 48) } } else { break } } if neg { return 0.0 - f } return f } # start, center, end, stretch; for justify also between, around, evenly - with CSS's spellings function el_place(v: Val) -> int { var s = vl_text(v) if len(s) > 6 and s[0..6] == "space-" { s = s[6..len(s)] } if len(s) > 5 and s[0..5] == "flex-" { s = s[5..len(s)] } if s == "center" { return UI_CENTER } if s == "end" or s == "right" { return UI_END } if s == "stretch" or s == "between" { return 3 } if s == "around" { return UI_AROUND } if s == "evenly" { return UI_EVENLY } return UI_START }