# parse_game.ludic — the ECS front-end: component and system declarations, # `for (vars) in query [terms] where cond`, spawn and despawn. Mirrors the # game-construct parsing in compiler/front/parse.c. fn parse_component() -> Node { pi = pi + 1; let n = node(N_COMP); n.s = eat_id(); skipnl(); eat_op("{") while true { skipnl(); if is_op("}") { break } let f = node(N_FIELD); f.s = eat_id(); eat_op(":"); f.ty = ptype() if is_op("=") { pi = pi + 1; f.a = expr() } push(n.kids, f); if is_op(",") { pi = pi + 1 } } eat_op("}"); return n } # skip an @annotation or a reads/writes/query/... clause we don't model yet fn skip_clause() -> void { if is_op("[") { let depth = 0 while true { if is_op("[") { depth = depth + 1 }; if is_op("]") { depth = depth - 1 } pi = pi + 1; if depth == 0 { break } } } } fn parse_system() -> Node { pi = pi + 1; let n = node(N_SYS); n.s = eat_id(); n.ty = "Update" # clauses: @anno, phase X, reads/writes/needs/uses [..], query (..) [..] # A `query (vars) [terms] where c` clause desugars to a body wrapped in one # `for (vars) in query [terms] where c { ... }` — the same S_QUERY node the # inline form builds, so `qdecl.ludic` and the inline form share a lowering. let has_q = false let qn = node(S_QUERY) while true { skipnl() # clauses may span several lines if is_op("@") { pi = pi + 1; let a = eat_id(); if is_op("(") { let d = 0 # @anno, one per turn so a while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } } continue } # newline-separated @anno re-skips at the loop top if is_id("phase") { pi = pi + 1; n.ty = eat_id(); continue } if is_id("reads") or is_id("writes") { pi = pi + 1; skip_clause(); continue } # `needs`/`uses` synonyms dropped (Rule A cleanup) if is_id("query") { pi = pi + 1; has_q = true if is_op("(") { eat_op("(") # optional (vars); omitted when nothing binds while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(qn.kids, v); if is_op(",") { pi = pi + 1 } } eat_op(")") } qn.c = parse_query_tail() qn.b = qn.c.a # where-expr (or null) continue } break } skipnl() let body = block() if has_q { qn.a = body let wrap = node(N_BLOCK); push(wrap.kids, qn) n.a = wrap } else { n.a = body } return n } # `[Term, ...]` with optional `where `, returning a node whose kids are # the terms (E_ID with ival=1 for {Tag} filters) and .a the where-expr or null. fn parse_query_tail() -> Node { eat_op("[") let q = node(N_BLOCK) while not is_op("]") { if is_op("{") { pi = pi + 1; let t = node(E_ID); t.s = eat_id(); t.ival = 1; push(q.kids, t); eat_op("}") } else { let t = node(E_ID); t.s = eat_id(); t.ival = 0; push(q.kids, t) } if is_op(",") { pi = pi + 1 } } eat_op("]") if is_id("where") { pi = pi + 1; q.a = expr() } return q } # `for (a, b) in query [Pos, Vel] where ... { body }` fn parse_query_for() -> Node { let n = node(S_QUERY) eat_op("(") while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(n.kids, v); if is_op(",") { pi = pi + 1 } } eat_op(")") let inkw = eat_id() # 'in' let qkw = eat_id() # 'query' n.c = parse_query_tail() n.b = n.c.a # where n.a = block() return n } # ---- @Queries annotation ----------------------------------------------------- # `@Queries(these: [Prop{constraint}, ...], on: Model)` on a handler is an # annotation spelling of the `for (Prop, ...) in query [Prop, ..., {Model}] # where { body }` loop. It desugars to the same S_QUERY node, so # the whole query backend (iteration, filters, binding, break/continue) is reused. fn mk_and(a: Node, b: Node) -> Node { if ptr_is_null(a) { return b } let n = node(E_BIN); n.s = "and"; n.a = a; n.b = b; return n } # In `Prop{scale > 0}` the bare names are fields of Prop; qualify each to # `Prop.field` (the binding var is the property name) for the desugared where. fn qualify_fields(e: Node, prop: ptr) -> Node { if ptr_is_null(e) { return e } if e.kind == E_ID { let m = node(E_MEMBER); let base = node(E_ID); base.s = prop; m.a = base; m.s = e.s; return m } if e.kind == E_BIN { e.a = qualify_fields(e.a, prop); e.b = qualify_fields(e.b, prop); return e } if e.kind == E_UN { e.a = qualify_fields(e.a, prop); return e } return e } # parse `(these: [...], on: Model)`, returning an S_QUERY with its vars/terms/where # filled in (the body `.a` is attached by the caller once the handler is parsed). fn parse_queries_anno() -> Node { eat_op("(") let qn = node(S_QUERY) let terms = node(N_BLOCK) let wh: Node = ptr_null() while not is_op(")") { skipnl() if is_op(")") { break } let key = eat_id(); eat_op(":") if streq(key, "these") { eat_op("["); skipnl() while not is_op("]") { let pname = eat_id() let v = node(E_ID); v.s = pname; push(qn.kids, v) # binding var = property name let t = node(E_ID); t.s = pname; t.ival = 0; push(terms.kids, t) if is_op("{") { pi = pi + 1; let ce = expr(); eat_op("}"); wh = mk_and(wh, qualify_fields(ce, pname)) } if is_op(",") { pi = pi + 1 } skipnl() } eat_op("]") } else { if streq(key, "on") { let mname = eat_id(); let t = node(E_ID); t.s = mname; t.ival = 1; push(terms.kids, t) # {Model} tag } else { expr() } } # unknown key: skip its value if is_op(",") { pi = pi + 1 } skipnl() } eat_op(")") qn.c = terms; qn.b = wh return qn } fn parse_spawn() -> Node { pi = pi + 1; let n = node(S_SPAWN); n.s = eat_id(); skipnl(); eat_op("{") while true { skipnl(); if is_op("}") { break } let ci = node(E_FINIT); ci.s = eat_id() ci.a = record() # Comp { field: val, ... } — no `=` before the record push(n.kids, ci) if is_op(",") { pi = pi + 1 } } eat_op("}"); return n } # enum Name { A, B, C } — named int constants; a variant's value is its index. # Accessed as `Name.A` (a compile-time int), so it names magic-int value spaces # (state ids, menu selections, mode registers) without a runtime cost. fn parse_enum() -> Node { pi = pi + 1; let n = node(N_ENUM); n.s = eat_id(); skipnl(); eat_op("{") while true { skipnl(); if is_op("}") { break } let v = node(E_ID); v.s = eat_id(); push(n.kids, v) if is_op(",") { pi = pi + 1 }; skipnl() } eat_op("}"); return n } # archetype Name { CompA, CompB } — a named entity kind (bundle of components) fn parse_archetype() -> Node { pi = pi + 1; let n = node(N_ARCH); n.s = eat_id(); skipnl(); eat_op("{") while true { skipnl(); if is_op("}") { break } let c = node(E_ID); c.s = eat_id(); push(n.kids, c) if is_op(",") { pi = pi + 1 }; skipnl() } eat_op("}"); return n } # extern fn name(params) -> T = "symbol" fn parse_extern() -> Node { pi = pi + 1 # 'extern' let fnkw = eat_id() # 'fn' let n = node(N_EXTERN); n.s = eat_id(); eat_op("(") while not is_op(")") { let p = node(N_PARAM); p.s = eat_id(); eat_op(":"); p.ty = ptype(); push(n.kids, p) if is_op(",") { pi = pi + 1 } } eat_op(")") n.ty = "void" if is_op("->") { pi = pi + 1; n.ty = ptype() } eat_op("=") let t = toks[pi] # "symbol" n.a = node(E_STR); n.a.s = t.text; pi = pi + 1 return n } # ui Name { widget-tree } — parsed into a widget node tree (emitted later) fn parse_widget() -> Node { let w = node(N_UI); w.s = eat_id() # widget type name w.b = node(N_BLOCK) # b.kids = props (E_FINIT) while toks[pi].kind == TK_ID and toks[pi + 1].kind == TK_OP and streq(toks[pi + 1].text, ":") { let pr = node(E_FINIT); pr.s = eat_id(); eat_op(":"); pr.a = expr(); push(w.b.kids, pr) # widget prop `key: value` (Rule A) } skipnl() if is_op("{") { pi = pi + 1 while true { skipnl(); if is_op("}") { break }; push(w.kids, parse_widget()) } eat_op("}") } return w } fn parse_ui() -> Node { pi = pi + 1; let n = node(N_UI); n.s = eat_id(); n.ival = 1 # ival=1 marks the top ui block skipnl(); eat_op("{"); skipnl() n.a = parse_widget() skipnl(); eat_op("}") return n }