# emit_intrin2.ludic — the rest of the low-level intrinsics: raw memory, fixed # memory access, pointer arithmetic, stdio, time, and the windowing hooks. # Matches compiler/back/ir_intrin.c. Reached from emit_intrinsic's fall-through. var g_windowed: bool = false # headless by default (games read stdin / dump PPM) function is_intrinsic2(name: pointer) -> bool { if (name == "free") or (name == "fill") { return true } if (name == "offset") or (name == "read_char") { return true } if (name == "as_fixed") or (name == "as_int") { return true } if (name == "is_windowed") or (name == "game_title") { return true } if (name == "win_open") or (name == "win_poll") or (name == "win_present") { return true } if (name == "win_running") or (name == "win_close") { return true } return false } function emit_intrinsic2(name: pointer, e: Node) -> Val { if (name == "free") { let p = arg_code(e, 0); emit(" call void @free(ptr "); emit(p); emit(")\n"); return val("0", "void") } if (name == "fill") { let p = arg_code(e, 0); let v = arg_code(e, 1); let n = arg_code(e, 2) let w = emit_bind(`zext i32 {n} to i64`) emit(" call ptr @memset(ptr "); emit(p); emit(", i32 "); emit(v); emit(", i64 "); emit(w); emit(")\n") return val("0", "void") } if (name == "offset") { let p = arg_code(e, 0); let n = arg_code(e, 1) let g = nreg() emit(" "); emit(g); emit(" = getelementptr inbounds i8, ptr "); emit(p); emit(", i32 "); emit(n); emit("\n") return val(g, "pointer") } if (name == "read_char") { return val(emit_bind("call i32 @getchar()"), "int") } if (name == "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") } if (name == "as_int") { let a = emit_expr(e.kids[0]); return val(a.code, "int") } if (name == "is_windowed") { if g_windowed { return val("1", "bool") }; return val("0", "bool") } if (name == "game_title") { return val("@.gametitle", "string") } # windowing hooks — declared external; only reached on the is_windowed() branch if (name == "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") } if (name == "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") } if (name == "win_open") { let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2); let d = arg_code(e, 3) emit(" call void @win_open(i32 "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(", ptr "); emit(d); emit(")\n") return val("0", "void") } if (name == "win_present") { let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2) emit(" call void @win_present(ptr "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(")\n") return val("0", "void") } if (name == "win_close") { emit(" call void @win_close()\n"); return val("0", "void") } return val("0", "void") }