# duplicate_const.ludic - two files that both define KEY_LEFT. The compiler refuses it and names # both places; it used to keep the first silently, and a game read an arrow key as a binding # slot's number for months. (Rejected on purpose: tools/ludic-cli/test.ludic, reject_case.) program DuplicateConst { const KEY_LEFT: int = 130 const KEY_LEFT: int = 2 entry { print(KEY_LEFT) } }