feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22)
ci.yml #140 -Commit
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feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22)
bootstrap.yml #139 -Commit
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feat(input): native gamepad + touch + mouse-position hardware bindings (#51)
docs.yml #138 -Commit
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feat(input): native gamepad + touch + mouse-position hardware bindings (#51)
commit-lint.yml #137 -Commit
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feat(input): native gamepad + touch + mouse-position hardware bindings (#51)
ci.yml #136 -Commit
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feat(input): native gamepad + touch + mouse-position hardware bindings (#51)
bootstrap.yml #135 -Commit
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feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay (#50)
docs.yml #134 -Commit
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feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay (#50)
commit-lint.yml #133 -Commit
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feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay (#50)
ci.yml #132 -Commit
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feat(input): raw device layer — multi-key held state, analog, mouse, gamepad, touch, full-state replay (#50)
bootstrap.yml #131 -Commit
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feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48)
docs.yml #130 -Commit
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feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48)
commit-lint.yml #129 -Commit
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feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48)
ci.yml #128 -Commit
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feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48)
bootstrap.yml #127 -Commit
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feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49)
docs.yml #126 -Commit
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feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49)
commit-lint.yml #125 -Commit
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feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49)
ci.yml #124 -Commit
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feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49)
bootstrap.yml #123 -Commit
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feat(input): action maps + deterministic record/replay (#7)
docs.yml #122 -Commit
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feat(input): action maps + deterministic record/replay (#7)
commit-lint.yml #121 -Commit
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feat(input): action maps + deterministic record/replay (#7)
ci.yml #120 -Commit
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feat(input): action maps + deterministic record/replay (#7)
bootstrap.yml #119 -Commit
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feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47)
docs.yml #118 -Commit
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feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47)
commit-lint.yml #117 -Commit
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feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47)
ci.yml #116 -Commit
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feat(ecs): Light2D/Occluder/Ambient as auto-consumed components (#47)
bootstrap.yml #115 -Commit
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feat(ecs): engine-owned systems auto-tick user components (#43)
docs.yml #114 -Commit
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feat(ecs): engine-owned systems auto-tick user components (#43)
commit-lint.yml #113 -Commit
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feat(ecs): engine-owned systems auto-tick user components (#43)
ci.yml #112 -Commit
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feat(ecs): engine-owned systems auto-tick user components (#43)
bootstrap.yml #111 -Commit
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