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eray orkun
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orkun
Compiler segfaults on become inside an @On handler for a runtime-declared event (e.g. UiClicked)
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#91 by orkun was closed 2026-09-04 00:36:23 +02:00
Sprite component / esys_sprite ignores atlas ids (#81 x #85): only the 16x16 sprite table is drawn
1
#90 by orkun was closed 2026-09-04 00:36:22 +02:00
Cursor capture: hide the OS cursor and lock/confine the mouse to the window (Input.cursor_mode)
1
#89 by orkun was closed 2026-09-02 07:06:56 +02:00
Windowed platform layer hard-codes quit keys ('q' and Esc force-quit the window)
1
#88 by orkun was closed 2026-09-02 06:23:26 +02:00
Input.key_pressed / key_released never fire (edge detection broken) — key_down works
1
#87 by orkun was closed 2026-09-02 06:27:40 +02:00
Render phase should auto-clear + auto-present; clear color configured declaratively
1
#86 by orkun was closed 2026-09-02 06:10:57 +02:00
Engine sprite-render system: auto-draw Sprite/SpriteAnim components; namespace draw_sprite
1
#85 by orkun was closed 2026-09-02 06:20:29 +02:00
Optional world boundaries / bounds (keep entities in a play area)
1
#84 by orkun was closed 2026-09-02 06:45:03 +02:00
Event-based Input Manager: rebindable actions with defaults (currently poll-based); frame loop should drive the device layer
1
#83 by orkun was closed 2026-09-02 06:04:27 +02:00
Async asset preloading + a loading phase/scene (splash) so first render doesn't stall
1
#82 by orkun was closed 2026-09-02 07:19:35 +02:00
Namespaced asset API + spritesheet/atlas with named cells
2
#81 by orkun was closed 2026-09-02 06:58:29 +02:00
Entity/object pooling for spawn/despawn (avoid per-spawn allocation churn)
1
#80 by orkun was closed 2026-09-02 07:24:15 +02:00
Input->movement ergonomics: avoid bool->int boilerplate (directional int / axis returning int)
1
#79 by orkun was closed 2026-09-02 06:45:02 +02:00
Investigate float/long for position & vector types (currently int px + Q16.16 fixed)
2
#78 by orkun was closed 2026-09-02 05:55:51 +02:00
Provide standard core components (Position/Body/Collider) from a package, extensible
1
#77 by orkun was closed 2026-09-02 05:46:19 +02:00
Namespaces: namespace Foo { ... } block with export/internal visibility, not per-function @Namespace
1
#76 by orkun was closed 2026-09-02 07:15:10 +02:00
Runtime should ship with the compiler/CLI, not live in a project's ludic_modules
1
#75 by orkun was closed 2026-09-02 06:49:24 +02:00
Tiled P6 — infinite/chunked maps, .world stitching, base64+zstd
area:stdlib
priority:low
1
#74 by orkun was closed 2026-09-01 15:07:32 +02:00 0 / 3
Tiled P5 — image/group layers, Wang GID resolution, isometric/hex/staggered
area:rendering
area:stdlib
priority:low
1
#73 by orkun was closed 2026-09-01 14:14:53 +02:00 0 / 3
Tiled P4 — object layers (shapes + text), custom properties/types, templates → opt-in spawning
area:stdlib
priority:low
1
#72 by orkun was closed 2026-09-01 14:08:22 +02:00 0 / 4
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