feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity)
docs.yml #319 -Commit
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feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity)
commit-lint.yml #318 -Commit
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feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity)
ci.yml #317 -Commit
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feat(ecs): #80 entity-pool stats (Pool.live/free/reserved/capacity)
bootstrap.yml #316 -Commit
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feat(assets): #82 incremental asset preloading + loading-scene pattern
docs.yml #315 -Commit
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feat(assets): #82 incremental asset preloading + loading-scene pattern
commit-lint.yml #314 -Commit
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feat(assets): #82 incremental asset preloading + loading-scene pattern
ci.yml #313 -Commit
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feat(assets): #82 incremental asset preloading + loading-scene pattern
bootstrap.yml #312 -Commit
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feat(lang): #76 namespace block form with export/internal visibility
docs.yml #311 -Commit
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feat(lang): #76 namespace block form with export/internal visibility
commit-lint.yml #310 -Commit
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feat(lang): #76 namespace block form with export/internal visibility
ci.yml #309 -Commit
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feat(lang): #76 namespace block form with export/internal visibility
bootstrap.yml #308 -Commit
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feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine)
docs.yml #307 -Commit
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feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine)
commit-lint.yml #306 -Commit
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feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine)
ci.yml #305 -Commit
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feat(input): #89 cursor capture — Input.cursor_mode (hide/lock/confine)
bootstrap.yml #304 -Commit
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feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
docs.yml #303 -Commit
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feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
commit-lint.yml #302 -Commit
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feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
ci.yml #301 -Commit
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feat(assets): #81 namespaced spritesheet/atlas API (Sprite.* / Assets.*)
bootstrap.yml #300 -Commit
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feat(compiler): #75 resolve the auto-spliced engine runtime from LUDIC_HOME
docs.yml #299 -Commit
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feat(compiler): #75 resolve the auto-spliced engine runtime from LUDIC_HOME
commit-lint.yml #298 -Commit
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feat(compiler): #75 resolve the auto-spliced engine runtime from LUDIC_HOME
ci.yml #297 -Commit
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feat(compiler): #75 resolve the auto-spliced engine runtime from LUDIC_HOME
bootstrap.yml #296 -Commit
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feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
docs.yml #295 -Commit
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feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
commit-lint.yml #294 -Commit
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feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
ci.yml #293 -Commit
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feat(input,ecs): #79 Input.axis_i directional int + #84 world bounds
bootstrap.yml #292 -Commit
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fix(input): #87 key_pressed/key_released edges never fired under the frame loop
docs.yml #291 -Commit
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