docs(changes): changesets for DLSS and Reflex, HDR output, mesh-shader grass, the Vulkan grass fix and app native

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-15 20:21:18 +03:00
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**HDR10 output on the Vulkan renderer** — `r3d_hdr(on)` asks for an ST 2084 / BT.2020 swapchain where the
display offers one.
The tonemap's HDR10 variant keeps the SDR picture up to a 200-nit paper white and rolls highlights on to
1000 nits; the overlay converts the interface to the same white; HDR metadata is set where the loader has
the command. The screen and LDR images are 10-bit while it is on, and screenshots refuse rather than write
a PQ image as SDR. OpenGL and the Vulkan SDR frame are unchanged. `R3D_HDR` overrides the setting.