docs(changes): changesets for DLSS and Reflex, HDR output, mesh-shader grass, the Vulkan grass fix and app native

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Orkun ÇAKILKAYA 2026-09-15 20:21:18 +03:00
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**Mesh-shader grass** — on a card with `VK_EXT_mesh_shader`, `r3d_mesh_grass(on)` draws each chunk of grass
tiles as one mesh-shader dispatch, and a blade that is culled emits no vertices at all.
- **`ludic-dev shaders`** — a variant whose first file is `*.mesh` compiles that stage as a Vulkan 1.3 mesh
shader; its SPIR-V keeps the `.vert` name, so the manifest is unchanged.
- **The seam** — `gpu_has_mesh()` and `gpu_draw_mesh_tasks(x, y, z)`; a mesh program's pipeline has no
vertex input and its bindings the mesh stage. The device enables `meshShader` and `maintenance4`.