frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:21:25 +03:00
parent 8dfcccad41
commit 01d3aa725f
7 changed files with 23 additions and 11 deletions

View file

@ -2,6 +2,7 @@
# with the same bone names, and skin_find's first hit in the file belongs to whichever came first
export function skin_joint(sk: Skin, name: string) -> int {
let i = skin_joint_quiet(sk, name)
@alloc_ok("a line for a bone the rig does not have: a fault to fix, said as it happens")
if i < 0 { print(`skin: no joint {name} in this skin`) }
return i
}