frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 23 additions and 11 deletions
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@ -2,6 +2,7 @@
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# with the same bone names, and skin_find's first hit in the file belongs to whichever came first
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export function skin_joint(sk: Skin, name: string) -> int {
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let i = skin_joint_quiet(sk, name)
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@alloc_ok("a line for a bone the rig does not have: a fault to fix, said as it happens")
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if i < 0 { print(`skin: no joint {name} in this skin`) }
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return i
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}
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