frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:21:25 +03:00
parent 8dfcccad41
commit 01d3aa725f
7 changed files with 23 additions and 11 deletions

View file

@ -49,6 +49,7 @@ export function anim_to_pose(anim_st: mut AnimState, sk: Skin, rot: floats, pos:
}
# The scratch is made ONCE and grown, never allocated per call: a call is per actor per frame.
@alloc_ok("grown once to the largest skeleton posed, kept after")
function scratch(anim_st: mut AnimState, n: int) -> void {
if anim_st.cap >= n { return }
anim_st.rot_s = floats(n * 4)