frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:21:25 +03:00
parent 8dfcccad41
commit 01d3aa725f
7 changed files with 23 additions and 11 deletions

View file

@ -25,8 +25,8 @@ export state FishingState {
fishing_run_next: float = 0.0
fishing_dice: Rng = null
fishing_fact_q: Queue<FishingFact> = fishing_fact_q__new()
fishing_fpool: []FishingFact = new []FishingFact # every fact record made, reused once no drain holds it (facts.ludic)
fishing_ffree: []FishingFact = new []FishingFact
fishing_fpool: []FishingFact = fishing_fpool_new() # every fact record made, reused once no drain holds it (facts.ludic)
fishing_ffree: []FishingFact = fishing_ffree_new()
fishing_fnext: []int = words(1)
fishing_n: int = 0 # the record: caught, the biggest (cm), a legend landed
fishing_big: int = 0