frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 23 additions and 11 deletions
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@ -25,8 +25,8 @@ export state FishingState {
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fishing_run_next: float = 0.0
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fishing_dice: Rng = null
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fishing_fact_q: Queue<FishingFact> = fishing_fact_q__new()
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fishing_fpool: []FishingFact = new []FishingFact # every fact record made, reused once no drain holds it (facts.ludic)
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fishing_ffree: []FishingFact = new []FishingFact
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fishing_fpool: []FishingFact = fishing_fpool_new() # every fact record made, reused once no drain holds it (facts.ludic)
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fishing_ffree: []FishingFact = fishing_ffree_new()
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fishing_fnext: []int = words(1)
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fishing_n: int = 0 # the record: caught, the biggest (cm), a legend landed
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fishing_big: int = 0
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